Doom gets ported to the Apple Watch, to our utter horror (and fascination) October 5, 2015 at 11:01 am
Doom on an Apple Watch — which is possibly the best use of the Apple Watch we’ve seen to date, as far as we’re concerned.
Move over Doom: Quake is running on oscilloscopes December 30, 2014 at 3:13 pm
We’ve seen Doom on dozens of various devices, but few people have tried similar tricks with Quake. If you’ve ever wanted to play one of the most influential FPS games in history on 1960s state-of-the-art technology, now’s your chance.
Will Samsung’s Gear VR trigger the virtual reality revolution before Oculus Rift? September 4, 2014 at 2:45 pm
Out of all the products that Samsung unveiled yesterday, it was the Gear VR — not the Note 4 or Note Edge — that intrigued me the most. At first I was a little bit skeptical, but as I started to interpret some hands-on impressions, and learn about Oculus VR’s extensive involvement with the Gear VR, the tingling started to swell. Don’t forget that Samsung sold over 10 million Note 3 phablets, and will probably sell even more of the Note 4. If the Gear VR is priced appropriately, we are probably looking at the first real consumer-grade, mass-market virtual reality device.
Zenimax threatens to sue Oculus VR for IP theft: Is Carmack a liability? May 6, 2014 at 6:51 am
Now that Oculus has Mark Zuckerberg as a sugar-daddy, it seems that ZeniMax wants in on some of that sweet Facebook cash. John Carmack’s former employer is claiming that Oculus VR is unfairly using its intelectual property, and it’s threatening to take action. John Carmack and the Oculus team quickly and publicly rebutted ZeniMax’s claims, but the legal situation is bound to get even stickier from here.
Oculus Rift’s time warping feature will make VR easier on your stomach April 23, 2014 at 10:08 am
One of the largest issues with existing virtual reality solutions is the latency between the input and the display. If the disparity between your head movements and the display is large enough, the latency problem can actually induce nausea in some people. To solve this issue, the team at Oculus VR recently introduced a feature called “time warping,” and it’s going to make a noticeable difference in terms of latency and frame rate in VR games.
How much money would backers have made from Facebook’s Oculus Rift acquisition? March 26, 2014 at 4:00 pm
If Kickstarter backers were actually rewarded equity in a project that they helped fund, how much money would the backers of the Oculus Rift have made from Facebook’s two billion dollar purchase?
Riffing on the Rift: Oculus Rift gets big Crystal Cove hardware upgrade at CES 2014 January 10, 2014 at 1:20 pm
Out of all the weird, wacky devices and gizmos that have been releasing lately thanks to Kickstarter — Android gaming consoles, omnidirectional treadmills, 3D printing pens — only one really seems to be onto something big: the Oculus Rift. An affordable virtual reality headset, the Rift actually works as promised — something many other Kickstarter projects fail to do. Now, the headset has received a hardware upgrade, making it an even better device.
Carmack claims the PS3 and Xbox 360 have tons of life left, but developers say otherwise – who’s right? December 13, 2013 at 11:25 am
John Carmack says the last-generation of consoles have plenty of headroom left, while some PS3 developers have said they’ve hit the utter limit on the console. Who’s right?
Doom, the original and best first-person shooter, is 20 years old today December 10, 2013 at 12:58 pm
20 years ago today, at the stroke of midnight on December 10, 1993, Id Software uploaded a two-megabyte file that would change the history of gaming forever: doom1_0.zip. Doom, which was released as shareware, quickly spread across FTP servers and bulletin board systems, becoming the first PC gaming phenomenon and popularizing the FPS genre, and pioneering 3D game worlds and networked multiplayer.
John Carmack thinks the Steam Machine’s biggest problem is Linux October 21, 2013 at 11:50 am
Ever since Valve announced its three-tier approach to bringing PC gaming to the living room — Steam OS, the Steam Machine, and the Steam Controller — people have been divided on whether or not its a sound idea. John Carmack, a man who changed the face of PC gaming, thinks the Steam Machine’s odds of succeeding are “a bit dicey.”
Xbox One and PS4 hardware specs are ‘essentially the same,’ says John Carmack August 2, 2013 at 11:29 am
According to John Carmack, the PS4 and Xbox One hardware is “essentially the same.” This comes at an interesting time, as Microsoft has just boosted the Xbox One’s GPU to keep up with the PS4’s significantly (~50%) more powerful GPU. In the same keynote talk, Carmack makes two other interesting observations: Three or four years ago, he thought that Intel would make a play for the console space with its (now-DOA) Larrabee GPU — or, alternatively, that the Xbox One and PS4 could easily have been based on “super-mobile architectures”, with “16 ARM cores” and “a whole bunch of PowerVR graphics cores.”
Carmack did not have $90 million to spend - he probably spent less than $10m and he still had a day job. Carmack called it quits after the first real rocket crashed, Elon did 4 launches before it worked. For Carmack it was a cool hobby, for Elon. Oct 14, 2015 Search query Search Twitter. Saved searches. Remove; In this conversation. Verified account Protected Tweets @ Suggested users Verified account.